/

Review: Quack! #1

A comic-book-drawing duck is pulled into the pirate world of the Duckaneer, and high-sea hijinks ensue. Frank Brunner’s lead feature leads off a talent-infused lineup – including work by Howard Chaykin, Dave Stevens and others – but the stories just aren’t on par with the art.

READ
/

Review: Mars #1

After spending 10,000 years in hibernation with a terraforming crew, Morgana Trace awakes to discover the rest of the team missing. Despite hurried pacing, Mars is an interesting early work from one of the most unique creative duos in comics, Mark Wheatley and Marc Hempel.

READ
/

Review: Imagine #1

Like the Image comics of the 1990s, Star*Reach’s anthology titles like Imagine often let star artists experiment with writing – and the results could be just as self-indulgent. This issue includes work by Neal Adams, Marshall Rogers, Dave Sim and others.

READ
/

Review: Captain Canuck #1

In the not-too-distant future, Captain Canuck must thwart an invasion of world superpower Canada by a group of underground Communists. Richard Comely’s labor of love swells with Canadian pride but is brought down by its amateurish art.

READ
/

Review: The Avengers #146

As Captain America lies dying, the rest of the Avengers find themselves the target of the Assassin’s evil plot. Tony Isabella brings his unexpectedly strong two-parter to a surprise conclusion (or two), with less-than-sterling art (mostly) from Don Heck.

READ
/

Review: The Avengers #145

The Assassin targets Captain America – just the first step in a plot to take down all of the Avengers. The first of two surprisingly strong fill-in issues by Tony Isabella, with less-than-exceptional art from Don Heck and John Tartaglione.

READ
/

Review: X-Men #128

As reality unravels in Scotland, the X-Men must go all out against Proteus before he becomes too strong to stop. An excellent climax to the Proteus arc from the X-team of Chris Claremont, John Byrne and Terry Austin.

READ
/

Review: X-Men #126

The X-Men are reunited on Muir Island – and soon find themselves battling for their lives against Mutant X. The Claremont/Byrne/Austin creative team enters into its golden era with the launch of the Proteus Saga.

READ
/

Review: The Sandman #1

The Bronze Age Sandman – along with helpers Glob and Brute – saves asthmatic Jed from the peril of Werblink and General Electric. Golden Age creative greats Joe Simon and Jack Kirby reteam to offer one last dose of fun.

READ
1 33 34 35 36 37 70