A secret race of Cat People turns Greer “The Cat” Nelson into Tigra, a werewoman who must battle both Werewolf by Night and Hydra. Another winner from Tony Isabella, this one illustrated by the journeymen art team of Don Perlin and Vince Colletta.
READIn a dystopic future, warring factions fueled by black arts and souls of the dead lead to a zombie apocalypse. This early effort from brothers Tom and Rick Veitch is actually more sci-fi than straight-up horror. It’s raw, but shows potential.
READSoldiers modeled on classic horror monsters storm a French castle where Nazis are building android duplicates of world leaders. This debut of the Creature Commandos, crafted by J.M. DeMatteis and Pat Broderick, shows potential, but weak backup features bring down this issue’s overall grade.
READDespite a nice Neal Adams/Bernie Wrightson cover and a pair of tales featuring Jack Kirby art, this collection of reprints from House of Mystery just isn’t very scary. Cool? Yes. Scary? No.
READCaptured by Magneto, the X-Men are soon battling for their lives within a secret base under an active volcano. The legendary X-Men creative team of Chris Claremont, John Byrne and Terry Austin serve up an electric, issue-long fight scene.
READThe Beast investigates the X-Men’s disappearance, only to find his former team trapped as circus freaks by Mesmero. The team of Chris Claremont, John Byrne and Terry Austin settle into their historic run on X-Men.
READThe X-Men’s Danger Room session takes a potentially deadly turn when Warhawk infiltrates the mansion and seizes control. Fill-in art from journeyman artist Tony DeZuniga derails the momentum of the new X-Men creative team, albeit temporarily.
READThe X-Men’s plans for a little R&R are interrupted when Weapon Alpha comes looking to take Wolverine home. The quintessential X-Men creative team of Chris Claremont, John Byrne and Terry Austin quickly level up with this introduction of Alpha Flight’s leader.
READThe X-Men and Starjammers battle the Guardians of the Gate in a desperate attempt to save the universe. John Byrne and Terry Austin join Chris Claremont on what would become one of the premiere titles of the Bronze Age
READKillraven and crew seek overnight refuge in a Octo-Tympanum-View-Scope emporium, tripping out and digging some tunes. Don McGregor and P. Craig Russell deliver one of the most pro-recreational-drug-use stories to come out of mainstream comics during the Bronze Age.
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