A comic-book-drawing duck is pulled into the pirate world of the Duckaneer, and high-sea hijinks ensue. Frank Brunner’s lead feature leads off a talent-infused lineup – including work by Howard Chaykin, Dave Stevens and others – but the stories just aren’t on par with the art.
READAfter spending 10,000 years in hibernation with a terraforming crew, Morgana Trace awakes to discover the rest of the team missing. Despite hurried pacing, Mars is an interesting early work from one of the most unique creative duos in comics, Mark Wheatley and Marc Hempel.
READLike the Image comics of the 1990s, Star*Reach’s anthology titles like Imagine often let star artists experiment with writing – and the results could be just as self-indulgent. This issue includes work by Neal Adams, Marshall Rogers, Dave Sim and others.
READIn the not-too-distant future, Captain Canuck must thwart an invasion of world superpower Canada by a group of underground Communists. Richard Comely’s labor of love swells with Canadian pride but is brought down by its amateurish art.
READAs Captain America lies dying, the rest of the Avengers find themselves the target of the Assassin’s evil plot. Tony Isabella brings his unexpectedly strong two-parter to a surprise conclusion (or two), with less-than-sterling art (mostly) from Don Heck.
READThe Assassin targets Captain America – just the first step in a plot to take down all of the Avengers. The first of two surprisingly strong fill-in issues by Tony Isabella, with less-than-exceptional art from Don Heck and John Tartaglione.
READAs reality unravels in Scotland, the X-Men must go all out against Proteus before he becomes too strong to stop. An excellent climax to the Proteus arc from the X-team of Chris Claremont, John Byrne and Terry Austin.
READThe X-Men race to stop Mutant X, but the team is rattled and Proteus grows stronger. Another grade-A outing from the legendary X-Men creative team of Chris Claremont, John Byrne and Terry Austin.
READThe X-Men are reunited on Muir Island – and soon find themselves battling for their lives against Mutant X. The Claremont/Byrne/Austin creative team enters into its golden era with the launch of the Proteus Saga.
READThe Bronze Age Sandman – along with helpers Glob and Brute – saves asthmatic Jed from the peril of Werblink and General Electric. Golden Age creative greats Joe Simon and Jack Kirby reteam to offer one last dose of fun.
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