The Thing and Rom team to battle a coven of Dire Wraith witches and the reanimated armor of Firefall. A can’t-miss affair for fans of the spaceknight, from regular Rom writer Bill Mantlo and the surprisingly solid art team of Bob Hall and Kevin Dzuban.
READSpider-Man and Power Man team to stop a gang that is terrorizing New York with an arson-fueled protection racket. The story falls short of poignant, but the art pairing of John Byrne and Al Gordon is quite excellent.
READCaptured and framed by the Rat Pack, Tigra soon comes face-to-face with Red Wolf … and a surprise big bad! A one-off gem from Tony Isabella and John Byrne.
READThree members of the Moonbase Alpha crew join with other captives in an attempt to escape an intergalactic zoo. Nicola Cuti story is fun, but early John Byrne artwork is this Charlton comic’s real draw.
READThe Doomsday +1 team ventures to what appears to be an other-dimensional paradise – but a dystopian underbelly lurks. Joe Gill and John Byrne’s initial six-issue run of Doomsday +1 fizzles at the finish line.
READThe Doomsday +1 team continues to look for other survivors – only to find themselves fighting for their lives once again! A subpar outing from the creative team of Joe Gill and John “Byrne Robotics” Byrne.
READThe team tracks a radio signal to Vancouver, where they discover warring races of secret, underwater humanoids! Unclear storytelling by Joe GIll and John Byrne results in a mixed bag of Bronze Age fun.
READGiant cyborgs charged with maintaining galactic peace come to investigate the Earth – and initially find humanity wanting. Borrowing heavily from other sci-fi stories, this outing from Joe Gill and a young John Byrne still offers some fun.
READA murderous cyborg sends a robot army after three astronaut survivors of the nuclear apocalypse, and their thawed-out, ancient friend. A so-so story and energetic early art from a young John Byrne add up to a lot of fun.
READAgainst the backdrop of a peaceful world facing annihilation, the Chief Examiner comes to Earth to steal the Hulk’s power. An early, subpar effort at transmedia, from the team of Bill Mantlo, Mark Gruenwald and John Romita Sr. (working off a concept by John Byrne and game designer Scott Adams).
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