When Yang’s cousin Sun returns to find drug dealers squatting at the family homestead, much kung-fu action ensues. Joe Gill script is better than some of his Charlton output, while Sanho Kim’s art is oddly appealing.
READWhen radioactive material turns up missing during a fire at a chemical warehouse, paramedic John Gage leaps into action. This story by Joe Gill isn’t ready for prime time, and neither is the early art by John Byrne.
READWhen a cattle baron’s men gun down Tom Corbett’s parents, he takes up twin Colts to become Kid Cody. The lead feature from writer Larry Lieber is pretty uninspired, but Doug Wildey provides some pretty art.
READIn a future dystopia, a scientist grows a plant man to battle government tyranny – but things don’t end well! A weird kit bash of concepts from Michael Fleisher, ably illustrated by Al Milgrom and Jack Abel.
READWhen an eccentric financier goes missing, the Scorpion gets pulled into a case plagued by voodoo and zombies. Another fun pulp adventure from writer/artist Howard Chaykin (and a few famous friends).
READJay Hunter’s criminal activities get his scientist father killed – but not before the old man helps him become a superhero. Archie Goodwin writes this debut issue, but it’s the art of Steve Ditko and Wally Wood that makes it a treat.
READEugene Lycosa lives with the curse of his ancestor, a count who stopped a tarantula cult at great personal cost. Starring a creepy “hero” who eats bad guys, Micheal Fleisher and Pat Boyette’s Weird Suspense is one of the better Atlas (Seaboard) debuts.
READJon Sable – children’s book author by day, mercenary by night – finds himself in the employ of U.S. President Ronald Reagan. A well-crafted debut from Warlord auteur Mike Grell.
READOfficers Dave Greenberg and Bob Hantz bust petty crooks by hiding in coat racks and packing cartons. Based on a 1974 movie, there’s not much super to these stories by Marv Channing, Gray Morrow, Frank Thorne and others.
READThree astronauts survive a nuclear war, make friends with a cave man and struggle to survive in a post-apocalyptic world. This debut issue – by Joe Gill and John Byrne – isn’t as good as the reviewer remembers, but it’s still a lot of fun.
READ